Accelerating Change 2004 :: Physical Space, Virtual Space, and Interface
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The following links are relevant to our distinguished speakers. We recommend printing, reading and annotating your favorites in advance and in follow-up after the event.

AC2004 Speaker Links

Lada Adamic, HP Labs [back]
    Lada Adamic: How Information Flows, Interview, HP Labs Featured Inventor, 8/2003
    Lada Adamic researches the flow of information in networks. Her particular interest is in how small-scale, local interactions can have global effects. This has led her to study the World Wide Web, email, peer-to-peer systems and bioinformatics.
    A Social Network Caught In The Web, First Monday, 6/2003
    We present an analysis of Club Nexus, an online community at Stanford University. Through the Nexus site we were able to study a reflection of the real world community structure within the student body. We observed and measured social network phenomena such as the small world effect, clustering, and the strength of weak ties.
    Warning, Blogs Can Be Infectious, Amit Asaravala, Wired News, 5/2004
    Using newly developed techniques for graphing the flow of information between blogs, researchers at HP Labs have discovered that authors of popular blog sites regularly borrow topics from lesser-known bloggers -- and they often do so without attribution.
    Implicit Structure and the Dynamics of Blogspace, HP Labs, 5/2004 (Technical Paper).
    In this paper we describe general categories of information epidemics and create a tool to infer and visualize the paths specific infections take through the network. This inference is based in part on a novel utilization of data describing historical, repeating patterns of infection. We conclude with a description of a new ranking algorithm, iRank, for blogs.

Shai Agassi, SAP [back]
    SAP's Agassi Unravels The Meaning Of NetWeaver,, 10/7/2004 RECOMMENDED READING
    Agassi recently sat down with CRN West Coast Bureau Chief Rochelle Garner to talk about the software's potential impact on systems integrators throughout the industry.
    "Soon we'll ship business models, not code",, 3/22/2004
    In an interview to BW's Shishir Prasad he spoke about the trouble with today's software and how in the future it will be very, very different.
    Shai Agassi sizes up the competition,, 3/24/2004
    In part two of our interview with SAP executive board member Shai Agassi, he sounds off on the competition, from IBM to Siebel.

Clark Aldrich, SimuLearn [back]
    Simulations and the Future of Learning : An Innovative (and Perhaps Revolutionary) Approach to e-Learning, book, 9/2003, Hardcover: 304 pages, Sales Rank in Books: #14,951
    Book Description: Simulations and the Future of Learning offers trainers and educators the information and perspective they need to understand, design, build, and deploy computer simulations for this generation. Looking back on his recent first-hand experience as lead designer for an advanced leadership development simulation, author Clark Aldrich has created a detailed case study of the creation and deployment of an e-learning simulation that had the development cycle of a modern computer game.
    Going the "Simulation Way": Q&A with Clark Aldrich,, 11/3/2003
    Here's a Q&A with Clark that focuses on getting detailed insights for going the simulation way.
    Virtual Clark Aldrich, Internet Time Blog, 2/2004
    Clark did send along these photos of hundreds of NCOs, soon to be heading back to Iraq, doing the Virtual Leader simulation.

Jeremy Bailenson, Stanford [back]
    [PDF] Better than being there: Augmented social interaction in virtual reality, Powerpoint in PDF, 15 pages
    Slides with pictures
    Strategic Behavioral Transformations in Immersive Collaborative Virtual Environments, Stanford talk abstract
    Collaborative virtual environments (CVEs) promise to further change the nature of remote interaction. CVEs are systems which track verbal and nonverbal signals of multiple interactants and render those signals onto avatars, three-dimensional, digital representations of people in a shared digital space.
    [PDF] Gaze and task performance in shared virtual environments, Journal of Visualization and Computer Animation, 2002, 8 pages
    Interactants sat in physically remote rooms, entered a common virtual room and played games of 20 questions. The interactants were represented by one of three types of avatars: (1) human forms with head movements rendered in real time; (2) human forms without head movements rendered; or (3) human voice only (i.e., a conference call).
    [PDF] Non-Zero-Sum Gaze in Immersive Virtual Environments, UCSB research paper, 5 pages
    An interactant utilizing NZSG can make direct eye contact with more than one other interactant at a time. In other words, regardless of that interactant's physical behavior, IVET enables him to maintain simultaneous eye contact with any number of other interactants, who each in turn may perceive that he or she is the sole recipient of this gaze.
    Courtroom Applications of Virtual Environments, Immersive Virtual Environments, and Collaborative Virtual Environments, Stanford research paper, 32 pages
    This paper examines the possibilities and implications of employing virtual environments (VEs), immersive virtual environments (IVEs), and collaborative virtual environments (CVEs) in situations that relate to the court system.
    [PDF] Transformed SocialInteraction, Bailenson et. al, Presence, August 2004, 14 pages
    Decoupling Representation from Behavior and Form in Collaborative Virtual Environments

Nova Barlow, Themis Group [back]
    The Themis Report on Online Gaming 2004, Report Abstract, 1/6/2004 RECOMMENDED READING
    [Fascinating look at the economic and market forces behind a rapidly emerging industry: MMORPGs and user created content. Includes a Delphi scenario for 2014.]
    Massive Multiplayer Games and Interactive Storytelling, PowerPoint, Computer Game Technology 2004 (19 slides)
    Themis Report and DFC Intelligence Report, Themis Group
    [Research report, $1,000]

Gordon Bell, Microsoft [back]
    [PPT] Bell's Law of Computer Class Formation, Powerpoint, 82 slides
    Technology advances in semiconductors, storage, user interface and networking enable a new computer class to form every decade --usually a lower priced computing platform. Once formed, each class is maintained as an almost independent industry structure. We can predict that home and body area networks to emerge in the next 10-20 years.
    [PPT] The MyLifeBits Project, ACM Multimedia 2004 Keynote presentation, 8/2004
    The MyLifeBits project aims to put all personal documents and media online. For the last few years, we have been capturing and storing my articles, books, correspondence (letters and email), CDs, memos, papers, photos, pictures, presentations, home movies, videotaped lectures, and voice recordings.
    Why I Lost A Bet on the Ubiquity of Video Telephony (to Jim Gray), Microsoft Research Technical Report, 5/2002,
    How and when will computer assisted communication including video become as ubiquitous as email or surfing the web?

Dana Blankenhorn, Moore's Law [back]
    Treating Wi-Fi As A Platform, The Feature, 9/14/2004
  Instead of just viewing Wi-Fi as a wireless networking technology, he suggests, it's time to view it as a "platform." That means designing specific applications to make better use of what Wi-Fi lets people do. Instead of just designing applications for the Internet, which can also be used via Wi-Fi, maybe we need more applications that are designed specifically with Wi-Fi in mind.
    HotSpots let customers surf Net while waiting for dinner, Atlanta Journal-Constitution, 9/21/2004
  By Dana Blankenhorn
    Jump Start Software With 64-bit Hardware, from the blog, 1/2004
    This is the best news to hit the software business in a very long time.

Cynthia Breazeale, Intel [back]
    Home Page, IT Innovation Group, Intel Research
    Dr. Breazeale's work at Intel has centred on the spectrum of data, information and knowledge management.
    Research and Development at Intel
    Accelerating the convergence of computing and communications..
    Intel Technology Journal
    Intel's in house mag on current R&D initiatives. This issue covers WI-MAX, the emerging wireless broadband standard (range of 30 miles!).

David Brin, Author-Physicist [back
    Three Cheers for the Surveillance Society!, Salon, 8.04 (5p) RECOMMENDED READING
    [Great intro to the inexorable march of recording and monitoring technologies, and the surprising lack of social resistance].
    Transparent Privacy (Interview), Government Technology, 7.04 (7p)
    [Brin's perspective that we can have both transparency and privacy (though no longer the "anonymity" of the Wild West].
    Been Up So Long, It Looks Like Down to Me (Brin Review of The Progress Paradox, Gregg Easterbrook), 2003 (6p)
    [Thoughtful review of a great new book. On the many reasons why we often don't see the progress occurring all around us, and the a proposal for the most healthy attitude in a world of accelerating change.]

Milton Chen, VSee Lab [back]
    Berkeley Business Plans Rise To The Top, BayTech Beat, 2 pages
    Second place went to Vsee Labs, a company that uses proprietary software to facilitate virtual classrooms. By drawing on user feedback and a five-year visual communication study by Vsee founder Milton Chen, the company's design provides the most natural classroom setting possible.
    [PPT] Conveying Conversational Cues through Video, NORDUnet Network Conference, 8/27/2003, 48 slides
    Do’s and Don’ts of using Videoconferencing for Remote Teaching
    Dan Gillmor: Humanitarian effort yields brilliant technology, teamwork, San Jose Mercury, 7/25/2004
    VSee's founder and chief technology officer, a recent Stanford doctorate graduate named Milton Chen, put Web cameras through some paces, including one underwater transmission to a nearby laptop.

Jack Emmert, Cryptic Studios [back]
    Jack Emmert -- City of Heroes, Game Spy Interviews, 4 pages
    Cryptic Studios' Jack Emmert spills the beans about their intriguing superhero-flavored MMORPG, City of Heroes! See why this game may have the speed, power and charisma to lay waste to the competiton.
    Interview: City of Heroes: Capes, GameDAILY
    City of Heroes is quickly becoming one of the biggest and brightest massively multiplayer online games. With the upcoming Issue 2 expansion about to hit, we asked Jack Emmert, Lead Designer behind City of Heroes, about some of the new features, and how they'll add to the gameplay. A special thanks goes out to Mr. Emmert and the rest of NCsoft crew for assisting with this interview.
    Jack Emmert: Five Questions, San Diego Union-Tribune, 7/2004
    Which came first for you, the comic book or the video game?

Doug Engelbart, Bootstrap Institute [back]
    Douglas C. Engelbart - Director, Bootstrap Institute, Hypertext 2004 (Keynote)
    Simon Harper interviews Doug Engelbart
    [PDF] Improving Our Ability to Improve: A Call for Investment in a New Future, PDF of powerpoint, IBM Co-Evolution Symposium, 9/2003
    Dr. Douglas Engelbart argues that our criteria for investment in innovation are, in fact, short-sighted and focused on the wrong things. He proposes, instead, investment in an improvement infrastructure that can result in sustained, radical innovation.
    Doug Englebart's Invisible Revolution,
    Someone changed our world when we weren't looking. Who is behind this transformation? What were their motives. The Invisible Revolution shines light on these issues with unparalleled access to Doug Engelbart and many others who were there, who changed our world.
    Fireside Chat with Doug Engelbart,, 2002
    Englebart Audio Interviews

BJ Fogg, Stanford [back]
    Captology Lab
    Lab website.
    Captology Lab Weblog
    Latest lab activities.
    Stanford Web Credibility Project
    [Our goal is to understand what leads people to believe what they find on the Web. We hope this knowledge will enhance Web site design and promote future research on Web credibility.
    BJ Fogg's "7 steps to innovation", Vacuum, Edward Vielmetti's blog, 8/2004
    [Recurring patterns of innovation, in any industry].
    Persuasive Technology
    Book website.

Robert Gehorsam, There Inc. [back]
    Army Massively Multiplayer Project Interview, HomeLAN Fed, 2/2004
    The US Army has become more pro-active in developing games and simulations to help recruit new soliders, as in America's Army, or to train soldiers, as in Full Spectrum Warrior. Now There Inc, the creator of a Sims-style massively multiplayer project, has been recruited by the Army to create a msssively multiplayer training project for them. HomeLAN got a chance to chat with Robert Gehorsam, the Vice President of Strategic Initiatives for There, to find out more about their plans for the project.
    Forterra Systems U.S. Army RDECOM Military Training Persistent World Project RECOMMENDED VIEWING
    Forterra Systems is under contract with the US Army's Research, Development and Engineering Command (RDECOM) to develop a technology to enable large-scale training applications for joint, interagency and international operations in asymmetric and unconventional warfare. This video shows a prototype of the technology operated by live participants connected over the Internet.
    [PPT] Massively Multiplayer Persistent Worlds: Entertainment or Training?, Training Transformation, 9/2003
    Slides and pictures.
    The Coming Revolution in Massively Multiuser Persistent Worlds, IEEE Computer Society
    [Great overview of the move from games to environments, and the new possibilities for tomorrow's games].

Dan Gillmor, San Jose Mercury News [back]
    We're All Journalists Now, Wired News, 8/2004, 2 pages
    As columnist with the San Jose Mercury News, veteran Silicon Valley reporter Dan Gillmor has covered the bubble, boom, bust and continuing evolution of the tech industry for over a decade. In his new book, We the Media: Grassroots Journalism by the People, for the People, Gillmor chronicles the social and economic impact of weblogs, wikis, mobile technology and other networked phenomena on the business of news.
    A Patent Strain on Innovation, Computerworld, 8/2004
    Some things are patently ridiculous. One is the U.S. patent system, an institution in desperate need of reform.
    Interview with Dan Gillmore, Online Community Report, 8/2003
    [Brief overview of innovations occurring in online communities].

Helen Greiner, iRobot [back]
    Helen Greiner Interview,, 8.04 (5p)
    [Info on the founding of iRobot, the Roomba, the PakBot, and hints of plans for the future, in brief].
    Future Zone (Greiner Profile), The Hindu, 8.04 (2p)
    [College reading article on Helen Greiner's personal experiences leading to her interest in robotics].
    Robots: Today, Roomba. Tomorrow... (w/ Colin Angle), Business Week, 5.04 (2p) RECOMMENDED READING
    [Colin Angle on why the Roomba and relatives are "insanely cool"].

Dave and Bruce Hall, Digital Auto Drive [back]

    Evaluation of Team DAD Performance in DARPA Grand Challenge, ITET Report, 3.04 (1p)
    Smooth GPS waypoint following achieved through good (non-obvious) design of low-level control algorithm (Team DAD).
    Robots, Start Your Engines, San Francisco Chronicle, 2.04 (2p)
    [Brief overview of Dave and Bruce Hall's robotics interests, entry into the DARPA grand challenge].
    TI DSP and Control Technologies Drive Team DAD, Texas Instruments Tech in Action, 4.04 (1p)
    [Description of the sensor, custom DSP, and control systems made by TI for the Grand Challenge].

Keith Halper, Kuma Reality Games [back]
    KumaWar Interview with Keith Halper,, 9/2004
    [Overview of the unique approach Kuma takes to rapid delivery of games that mirror or enhance breaking, real world news].
    Video Game Let Players Command Kerry Swift Boat, Wired News, 9/24/2004,
    Playing as a square-jawed, machine-gun-toting Lt. John Kerry, gamers lead a team of U.S. Navy swift boats up the Mekong Delta to secure the shore while facing fire from Viet Cong in the nearby brush. Players are able to drive the boat and can jump ashore to chase and battle enemy soldiers.
    Action Interview - Kuma\War John Kerry Mission Interview, IGN Insider RPG Vault, 10/7/2004
    [Great discussion of Kuma and the rationale behind the John Kerry Vietnam Mission project.]

Robin Harper, Linden Lab [back]

    Campus Life Comes to Second Life, Wired News, 9/2004
    Delwiche and a few other college professors are taking advantage of Second Life's fully three-dimensional virtual world and are the first to teach classes in a world where the students can fly, change body types at will and build fantastical structures that can float in the sky.
    Robin Harper Interviewed by GamerGod,, 9/2004
    We recently had the pleasure of talking with Robin Harper, VP of Community Development for Linden Lab, creators of the wonderfully unique, Second Life.
    Can't get enough of the virtual learning, Guardian blogs, 9/2004
    Returning to uni after (cough) years I was both horrified and thrilled to discover how much learning and labour could now be done from the comfort of my office chair, far from the potential humiliation of behind-the-hands tutters of my fellow students at one of my regular academic gaffs.

Dewayne Hendricks, Dandin Group [back]
    Broadband Cowboy, Wired 10.01 | Jan 2002, 3 pages
    Dewayne Hendricks will go awfully far out of his way to prove a point. He has mounted transceivers on rooftops in Mongolia and traveled to the South Seas to build a broadband network for the island nation of Tonga.
    The Wi-Fi Revolution, Wired 11.04, 5/2003, 4 pages
    Dewayne Hendricks helped bring wireless broadband access to Mongolia, to Native American reservations and most recently to isolated schools in Thailand.
    Dewayne Hendricks, The Dandin Group, Wireless Review, 6/2002
    To hear Dewayne Hendricks tell it, he had an epiphany. As the founder of Fremont, Calif.-based wireless Internet access provider The Dandin Group and a member of the FCC's Technological Advisory Council, Hendricks has spent years arguing that wireless spectrum should be the common property of all Americans.

Peter Kaminski, Socialtext [back]
    Wild about wiki, Red Herring, 10/7/2004 co-founders want you to want their wiki. At least one other company on the wiki horizon – Socialtext - also is making news. According to Socialtext CEO Ross Mayfield, its clients include Kodak, PCForum, and Ziff Davis.
    Do-It-Yourself Software for All?, E-Commerce Times, 10/10/2004
    Backed with US$5.2 million in venture capital, JotSpot has created wiki software that lets people assemble, Lego-style, basic components such as mailing lists and calendars. Users also can create applications that draw on the power of the Web. With a few keystrokes, data and services from other Web sites can be automatically deposited on the wiki.
    Enterprise wikis getting interesting, ZDNet Between The Lines, 10/6/2004
    Ross Mayfield of SocialText has been pioneering and evangelizing the use of wikis for enterprise applications. Now he has some company. co-founders Joe Kraus and Graham Spencer launched their new company, called JotSpot, at the Web 2.0 conference this morning.

Jaron Lanier, VPL Research [back]
    Coding from Scratch: A Conversation with Virtual Reality Pioneer Jaron Lanier, Part One,, 1/2003
    I think the whole way we write and think about software is wrong. If you look at how things work right now, it's strange -- nobody -- and I mean nobody -- can really create big programs in a reliable way. If we don't find a different way of thinking about and creating software, we will not be writing programs bigger than about 10 million lines of code, no matter how fast our processors become.
    The Future of Virtual Reality: Part Two of a Conversation with Jaron Lanier,, 2/2003
    About ten years ago, I predicted that virtual reality would be accessible to consumers by about 2010. I still think that's true.
    One Half Of A Manifesto,, 14 pages RECOMMENDED READING
    By Jaron Lanier. "There is a real chance that evolutionary psychology, artificial intelligence, Moore's Law fetishizing, and the rest of the package, will catch on in a big way, as big as Freud or Marx did in their times. Or bigger, since these ideas might end up essentially built into the software that runs our society and our lives. If that happens, the ideology of cybernetic totalist intellectuals will be amplified from novelty into a force that could cause suffering for millions of people."

Alex Lightman, IPv6 Summit [back]
    The Invention Event Horizon: Dinner and a Mobile at a Rainforest Outside Tokyo, 1.23.03
    [Bill] Gates reportedly asked and answered, "Who predicted the Internet? Let's find that person and make him king." Since then, I've wanted to be the one to predict the Internet-to-come...
    Towards the Infinite Internet: Speaking of the Future with Alex Lightman, Cal (IT)2 8.22.03
    A big part of looking ahead is trying to identify coming instances of discontinuous change.
    Thinking Forward to The Future

Richard Marks, Sony [back]
    Appeasing the Control Freaks, 7/2003
    The furor was fueled by a new game peripheral from Sony called the EyeToy, a Universal Serial Bus camera with motion-tracking technology that places gamers' images on the screen and allows players to control action with their body movements in one of 12 custom PlayStation 2 games.
    Changing the Game, FastCompany, 11/2003
    On November 4, just in time for the holiday crunch, stores got their first shipments of the EyeToy, a cameralike device that captures images of a player and inserts them into a PlayStation 2 game's virtual world (think The Matrix in real life). The innovation was envisioned by Richard Marks, the man behind "man-machine interface" research at Sony.
    EyeToy Looks Into the Future, IGN Insider Playstation 2, 1/2004
    Sony predicts worldwide sales of four million.

John Mauldin, Millenium Wave Advisors [back]
    Elections, Recessions and the Economy, 10/10/2004
    [Big picture discussion of the "Muddle Through" Economy. Why the market will underperform over the next decade and what to do about it.]
    Horse Racing and the CIA, 1/1/2004
    [Thoughts on information collecting, analysis, and the proper way to combat investment bias.]
    Running Money, 9/24/2004
    [Overview of Andy Kessler's new book, Running Money, a discussion of finance, intellectual property, and technology].

Peter Norvig, Google [back]
    Google Sets Sights on Clustering, Translation, eWeek, 10/7/2004
    For example, Norvig said, researchers are looking for ways to break down sentences by looking for a phrase like "such as" and grabbing the names that follow it. The goal is to not only pull out the name but also its clusters, so that a name such as "Java" can be associated both with the computer language and with language in general, Norvig said.
    Artificial Intelligence: A Modern Approach, The leading textbook in Artificial Intelligence, 12/2002, 1132 pages (some chapters available online)
    (Second Edition) by Stuart Russell and Peter Norvig
    The Gettysburg Powerpoint Presentation, 11/19/1863
    And now please welcome President Abraham Lincoln.

Andreas Olligschlaeger, TruNorth Data Systems [back]
    Forecasting Crime, Popular Mechanics, 6/2004 RECOMMENDED READING
    With his colleague Andreas Olligschlaeger, Gorr evaluated different approaches to crime forecasting for the U.S. Justice Department. One of the biggest surprises to emerge from their research was that the most commonly used police method for forecasting crime--looking back at the same month one year earlier--was also the least accurate.
    Cloudy, With a Chance of Theft, Wired 11.09, Sept 2003
    With funding from the Justice Department, computer scientist Andreas Olligschlaeger, criminologist Jacqueline Cohen, and I amassed individual reports from police departments in Pittsburgh and in Rochester, New York. We assembled every electronic record ever keyed in at their police stations, starting with the earliest Cobol entries.
    Crime Forecasting: Olligschlaeger's Dissertation, Abstract with link to full paper, 5/1997
    Spatial Analysis of Crime Using GIS-Based Data: Weighted Spatial Adaptive Filtering and Chaotic Cellular Forecasting with Applications to Street Level Drug Markets.

Cory Ondrejka, Linden Lab [back]
    Start Your Second Life In June 2003, LindenLab, 5/2003
    "We deeply support open, cross-platform products, and will complete ports of Second Life to the Mac and Linux PC before the end of the year. Our server network runs on Linux, and we use open standard products wherever possible, such as Open GL and the Ogg-Vorbis sound format," said Cory Ondrejka, vice president of product development.
    Living on the Edge: Digital Worlds Which Embrace the Real World, Abstract only,6/2004
    For many digital world creators and thinkers, a core belief is that digital worlds benefit from isolation from the real world. In particular, real-world economies and legal structures should be excluded from digital worlds. As attractive as these positions can be, they do not act in the best interests of digital worlds or the residents of these worlds.
    Interview: Cory Linden on IP issues in Second Life, The Second Life Herald, 8/2004
    After bending my ear about it for an eternity I suggested she talk to Cory Ondrejka (a.k.a. Cory Linden), VP of Product Development for Linden Lab. The result is a Herald Instant Classic.
    Second Life Boosted with $8 Million in New Financing, Linden Lab Press Release, 10/28/2004
    Led by Benchmark Capital and with participation from Omidyar Network, a new organization led by eBay founder, Pierre Omidyar.

Jerry Paffendorf, ASF [back]
    Setpoint Originator, Jerry's blog
    Being Built While Building And Building While Being Built

Christine Peterson, Foresight Institute [back]
    Foresight Institute Conference Tackles Nanotechnology Applications and Public Policy, TMCnet, 10/7/2004
    Environment, Water Purification, Clean Energy, Medicine, Security, Space Exploration, Competitiveness, Zero-Waste Manufacturing and Societal Impacts to Be Discussed. "We have assembled over 30 nanotechnology experts, researchers, and leaders who will present their work on important applications and public policy issues surrounding advanced nanotechnology," said Christine Peterson, Founder and Vice President of Foresight Institute. "This is the first conference dedicated to addressing the impact and key ideas of advanced nanotechnology."
    The Incredible Shrinking Man, Wired 12.10, Oct 2004, 4 pages
    K. Eric Drexler's rejection by the scientific and political establishments comes at a particularly bad moment. Last year, he divorced Christine Peterson, his wife of 21 years and president of his nonprofit think tank, the Foresight Institute; now she's resigning her post to write a book on nanotechnology.
    Finalists named for Feynman Prize, Silicon Valley Business Journal, 9/2004
    The Foresight Institute, a nanotechnology education and public policy think tank based in Palo Alto, on Wednesday announced the finalists for the 2004 Foresight Feynman Prize.

Gee Rittenhouse, Lucent [back]
    After 9/11, IEEE Members Plan for the Unimaginable, 9/2002
    "9/11 caught us by surprise," said George (Gee) Rittenhouse, director of Lucent wireless technology research and an IEEE Member. "But we learned from this experience. We're working with a variety of wireless technologies and modifying equipment and procedures."
    What Makes Lucent's Ocelot Run, BusinessWeek, 1/2003
    Wireless research chief Gee Rittenhouse explains the advantages of remote antenna tuning for telecom carriers
    Telecom Companies Unite in WTC Rescue Efforts, The Institute, 12/2001
    George (Gee) Rittenhouse, director of Lucent's wireless technology research and an IEEE member, led the fifth team -- companies working at Ground Zero with New York City firemen and other rescuers to try to locate survivors in the debris.
    Ocelot: A Different Breed for Lucent, BusinessWeek, 1/2003
    Its new network-optimization tool marks a shift in its approach to turning technology into products -- and maybe even profits
    Location Vendors Attempt To Find Survivors, 9/2001
    Gee Rittenhouse, director of wireless technology research at Lucent, sent several teams to New York. The first arrived Wednesday afternoon. Surgical masks were de rigeur. The scene: twisted gray metal and exploded concrete, punctuated by the bright yellows of heavy equipment dwarfed by the wreckage and the bright yellow dots of rescuers' helmets.

Zack Rosen, CivicSpace Labs [back]
    CivicSpace: DeanSpace 2.0,
    CivicSpace Labs is a funded continuation of the DeanSpace project. We are veterans of the Dean campaign web-effort and are now building the tool-set of our dreams. We are busily completing work on CivicSpace, a grassroots organizing platform that empowers collective action inside communities and cohesively connects remote groups of supporters.
    Interview With DeanSpace's Zack Rosen, On Lisa Rein's Radar, 8/2003
    From mild mannered student at University of Illinois, to self-proclaimed hacker for dean, Zack Rosen is now headed to Vermont to work on the Dean campaign.
    Guest Writer: Zack Rosen, Blog For America Arichives, 9/2003
    My name is Zack Rosen and I was supposed to be a computer science student attending the University of Illinois this fall, but something quite extraordinary happened instead.

Steve Salyer, Internet Gaming Entertainment [back]
    Experts in Video Games, Technology, Law, and Digital Media to Convene at New York Law School October 28-30, 2004
    [Overview of the 2004 State of Play conference, exploring intellectual property, political, and social issues of persistent worlds.]
    Virtual Cash Breeds Real Greed, Wired News, January 2004
    [Early article about virtual currency trading. Discusses Gaming Open Market (GOM), a currency trader presently focused on Second Life, and some of the unresolved issues with EULA's and inflation.
    IGE Website | Press Releases
    [Leading virtual currency trading website.]

Joachim Schaper, SAP Research [back]
    The Path to the RFID-Enabled Supply Chain for Immediate Compliance and Rapid ROI, SAP Insider, September 2004
    Great overview of RFID and SAP's approach to Auto-ID and smart supply chain management.
    Real-Time Collaboration Integration in the Portal, SAPDesignGuild, 7/2002
    An article in the Financial Times of July 12, 2002 stated: "Bill Gates had complained this year that his documents, e-mail, and instant messaging buddy list did not work together and were not related to his calendar." We could certainly help Mr. Gates.
    [PDF] Get Smart, SAP INFO Magazine, 2004 (2 pages)
    [Discussion of RFID and smart items, including SAP's Digi-Clip.]

Tim Sibley, StreamSage [back]
    $2 Million in Federal funds flow to StreamSage, 1st In Audio, 2/2004
    "These funds enable us to add a completely new layer of sophistication to our existing video indexing and search solutions and to do so much more rapidly than can be done in a typical 'early stage' commercial environment," commented Tim Sibley, Chief Scientist of StreamSage. "For the first time, individuals will receive audio/video broadcasts targeted to their specific interests."
    Tim Sibley: Audio Searching, HI International
    Thanks to Internet search engines and the 'find' option in word-processing program, in a matter of seconds you can locate a Web site or a single word in a text document. But what if you need to find a clip or a scene in video or audio media? Tim Sibley, 28, co-founder and chief scientist of Streamsage, has developed a search engine to fit your needs.
    Search Engines Try to Find Their Sound, 10e20, 2003
    NPR's move points to the limitations of Google and Yahoo at a time when broadband Internet connections are becoming more popular among consumers, fostering new demand for multimedia content. StreamSage has flown under the radar during its last four years of operation while it has invested heavily in research and development. Its chief scientist, Tim Sibley, is known for his work in computational linguistics.
    Technology That Speaks in Tongues, Military Information Technology
    StreamSage is addressing the translation puzzle, not the speech recognition puzzle. “More research is going to have to go into speech recognition. It won’t be ready without a big breakthrough,” said Tim Sibley, chief scientist at StreamSage.

Rich Skrenta, [back]
    RSS Feeds Hunger for More Ads, Wired News, 10/15/2004
    Rich Skrenta, CEO of Topix, said that with the recent growth of RSS, advertising is likely to stay. "Folks understand that if there's not a way to monetize content, there's not going to be content."
    Should All Sites Syndicate?, ClickZ Network, 10/4/2004
    "I'd estimate that only a few hundred of the top 3,000 newspapers we crawl have RSS support," posted Rich Skrenta, CEO, on the company's site recently.
    Topix Delivering Local News Search to Ask Jeeves, Search Engine Journal, 9/2004
    "We’re excited to provide Ask Jeeves' users with neighborhood-level local news," said Chief Executive Officer Rich Skrenta.
    Topix Weblog,

John Smart, ASF [back]
    What is the Singularity?,
    Earth's electronic systems have been self-organizing at the speed of light since Faraday's time. The continued acceleration of local technological intelligence is very likely to be the central driver and determinant of the modern era. These increasingly fast and microscopic physical extensions of our humanity may soon learn (encode, predict, and understand) both the physical and abstract nature of all the slow and macroscopic systems in our local environment—our biological selves included.
    The Political-Economic Pendulum: The United States Example, World Future Society, 2004
    An essay placing today's political and economic plutocracy in historical context, and another essay briefly outlining personal steps a parent can take to improve youth education in today's plutocratic climate.
    [PPT] Exploring Micro and Macro Frontiers, Space Frontier Conference, Oct 2004, 61 slides
    Advancing research in the amazing world of inner space leads us to greater achievements in outer space.

Jim Spohrer, IBM Almaden [back]
    Coming US Universities: Services science, ComputerWorld, 10/11/2004 RECOMMENDED READING
    More than 50 percent of IBM's revenue now comes from services and for other companies, like General Electric, the percentage is even higher, Spohrer said during a presentation at the Web 2.0 conference in San Francisco this week. "Product companies are turning into services companies," he said. "The manufacturing sector is decreasing, and the services sector is expanding."
    [PDF] Symposium on the Coevolution of Technology-Business Innovations, PDF of powerpoint presentation, 20 slides, 9/2003
    After a decade of rapid change, half of IBM employees are now in services, working with clients (industry by industry) to enable on demand e-business. Coevolution: Businesses advances depend on technology (e.g., reputation system for e-Bay), Technology advances depend on business drivers (e.g., Moore’s law needs investment)
    IBM's Service Science, Michael Kanellos, CNet, 4/29/2004 (2 pages)
    The company's Almaden Services Research group, a 22-employee outfit based in Silicon Valley, has set out on a mission to discover--and then hopefully exploit--quantifiable, predictive principles that underlie the delivery of technology services.

Brad Templeton, Electronic Frontier Foundation [back]
    A new king of the block, The Age, 10/12/2004
    Spam now comprises more than half of all emails. Spam is such a problem that some people have forecast the death of email. Internet pioneer Brad Templeton has written an interesting little history of the origins of the term, and the first spam messages.
    A Wi-Fi/VoIP Phone Booth In the Burning Man Desert, Slashdot, 9/2004
    Brad Templeton writes "I, (of EFF/ClariNet/rec.humor.funny) along with Brent Chapman (Majordomo/Building Internet Firewalls) and the satellite dish of John Gilmore (EFF/Cygnus/Cypherpunks/etc.) put together an engaging hack -- a battery-powered free phone booth using 802.11, VoIP and a satellite IP uplink. This was placed in the desert at the Burning Man arts festival deep in the remote Nevada Black Rock playa, exactly where you wouldn't expect a working phone booth to be..."
    10 Big Myths about copyright explained,
    An attempt to answer common myths about copyright seen on the net

Peter Thiel, Clarium Capital [back]
    Negativity seems to help Google, CBS MarketWatch, 10/12/2004
    We have to keep in mind with Google that "there is an inherent negative bias built into the stock," noted Peter Thiel, who manages about $250 million at his hedge fund, Clarium Capital. That's because there is no incentive to give Google rave reviews if investment banks don't get rewarded with business on the side. "So, I'd be skeptical about the negativity," Thiel said.
    LinkedIn Secures $10 Million in Series B Funding Led by Greylock, TMCNet, 10/13/2004
    LinkedIn also announced the recent addition of 14 angel investors, including Marc Andreessen, co-founder of Netscape and chairman of Opsware, Joe Kraus, co-founder of Excite, Josh Kopelman, founder of, and Peter Thiel, co-founder of PayPal.
    LinkedIn Looks to the eBay Way,, 10/13/2004 RECOMMENDED READING
    The company announced the closing of a $10 million second round of funding led by angel investments from a range of well-known entrepreneurs with ties to eBay. They include Peter Thiel, co-founder of PayPal and Josh Kopelman, founder of, both eBay-owned companies. Marc Andreessen, co-founder of Netscape and chairman of Opsware and Joe Kraus, co-founder of Excite, also participated in the latest funding round.
    Transcript: Innovation, Entrepreneurship and the Global Marketplace, The Independent Institute, 6/2004
    Robert W. Galvin, former chairman of Motorola, and Peter Thiel, former president of PayPal, explained why people would be better off embracing world trade and decentralized political institutions at the recent Independent Institute dinner event, "Innovation, Entrepreneurship, and the Global Marketplace."

Will Wright, EA/Maxis [back]
    The Sims' Goes Bonkers (Interview), ZDNet, 9.04 (3p)
    The game industry can be forgiven for originally doubting the prospects for "The Sims."
    Simulating Life, Love, and the Universe, BBC News, 9.04 (1p)
    As a boy, Will Wright liked to fiddle with models. The man behind The Sims phenomenon liked to make ships, planes, and most things mechanical.
    Mapping Will Wright (Interview), Gamespot, 12.03 (5p)
    Maxis chief, and the brain trust behind Sim City and The Sims, talks up the return of the Sims.

Wlodek Zadrozny, IBM Research [back]
    Evolution of the Conversation Machine, ACM SIGCHI, 1998
    A case study of bringing advanced technology to the marketplace.
    The Role of a Natural Language Conversational Interface in Online Sales: A Case Study, 2001 (11p)
    Evaluation of a natural language dialog-based navigation system (Happy Assistant) that helps users access e-commerce sites.
    Smart Dashboard Watches Drivers,, BBC News, 2001
    IBM's artificial passenger can analyse speech for signs of sleepiness and is programmed to ask startling questions to provoke drivers in wakefulness.


AC2004 Debate Links

Virtual Space Debate
    Bill Gurly on MMOG, mp3 from the O'Reilly's Web 2.0 Conference, October 7th
    When Play Money Becomes Real, article, Wired News
    An Introduction to Virtual Item Trading,
    by Edward Castronova
    Multiplayer Gaming’s Quiet Revolution, video (Second Life), Tech TV
    Boring Game? Outsource It, article, Wired News
    The Future of City of Heroes: Cryptic Studios Interview, Games Domain
    The Cryptic Prophecies of Jeff Goldblum Applied to Massively Multiplayer Video Games...In a Good Way, of Course, blog entry, Future Salon
    Journalist Earns Significant Salary Trading Virtual Goods, post and thread, Terra Nova blog
    Terra Nova blog, ACC2004 Media Sponsor


AC2004 Supplemental Links

Physical Space
Connectivity/Internet/Network Immunity/Security
GPS/Location-Based Svcs/RFID/Sensing/Telematics
IT Outsourcing/Offshoring/Globalization
   Offshore Outsourcing and the Future of American Competitiveness, Bruce Mehlman, U.S. DoC, Tech. Admin., 04 (15p) |
Robotics/AI/Automation/Instant Manufacturing
   Artificial Development Introduces First CCortex-based Autonomous Cognitive Model, 6.04 (3p) |
Tune In, Turn On, Skype Out, Kevin Werbach, 6.04 (2p) | FCC Rejects AT&T VOIP Petition, 4.04 (2p) |

Virtual Space
Avatars/Artificial Life
CGI/Visual FX
Gaming/MMORPGs/Virtual Training/Edutainment
   DARPA Tactical Language Training Project at USC
Virtual World as a Company Town: Freedom of Speech in MMORPGs, Peter Jenkins, 7.04 (21p)
GIS/World Mapping/Augmented Reality
Persistent Worlds/Virtual Economies
   Spot On: Virtual Worlds... Trouble Ahead, Curt Feldman, 6.04 (5p) |
Social Software/Groupware
Web Services/User-Created Content

Databases/Data Mining/Storage/Knowledge Management
Enterprise Software/CRM/Digital Nervous Systems
   Best Practice: New Balance, IT, and EDI, 00 (2p) |
Micropayments/DRM/Video On Demand
Search/Natural Language Processing/CUI
   Motorola and AgileTV™ Provide Voice Rec for Digital Set-Top Platforms, 4.04 (2p) |
Semantic Web/RSS/Push/Persuasive Computing

User Modeling/Prosody/Personality Capture

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