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The following
links are relevant to our distinguished speakers. We recommend
printing, reading and annotating your favorites in advance
and in follow-up after the event.
AC2004
Speaker Links
Lada
Adamic, HP Labs [back]
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Lada
Adamic: How Information Flows, Interview, HP Labs
Featured Inventor, 8/2003
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Lada Adamic researches the flow
of information in networks. Her particular interest
is in how small-scale, local interactions can
have global effects. This has led her to study
the World Wide Web, email, peer-to-peer systems
and bioinformatics. |
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A
Social Network Caught In The Web, First Monday,
6/2003
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We present an analysis of Club
Nexus, an online community at Stanford University.
Through the Nexus site we were able to study
a reflection of the real world community structure
within the student body. We observed and measured
social network phenomena such as the small world
effect, clustering, and the strength of weak
ties. |
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Warning,
Blogs Can Be Infectious, Amit Asaravala, Wired
News, 5/2004
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Using newly developed techniques for graphing
the flow of information between blogs, researchers
at HP Labs have discovered that authors of popular
blog sites regularly borrow topics from lesser-known
bloggers -- and they often do so without attribution. |
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Implicit
Structure and the Dynamics of Blogspace, HP Labs,
5/2004 (Technical Paper).
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In this paper we describe general
categories of information epidemics and create
a tool to infer and visualize the paths specific
infections take through the network. This inference
is based in part on a novel utilization of data
describing historical, repeating patterns of
infection. We conclude with a description of
a new ranking algorithm, iRank, for blogs. |
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Shai
Agassi, SAP [back]
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SAP's
Agassi Unravels The Meaning Of NetWeaver, crn.com,
10/7/2004 RECOMMENDED READING
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Agassi recently sat down with
CRN West Coast Bureau Chief Rochelle Garner
to talk about the software's potential impact
on systems integrators throughout the industry.
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"Soon
we'll ship business models, not code", businessweekindia.com,
3/22/2004
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In an interview to BW's Shishir
Prasad he spoke about the trouble with today's
software and how in the future it will be very,
very different. |
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Shai
Agassi sizes up the competition, SearchSAP.com,
3/24/2004
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In part two of our interview
with SAP executive board member Shai Agassi,
he sounds off on the competition, from IBM to
Siebel. |
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Clark
Aldrich, SimuLearn [back]
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Simulations
and the Future of Learning : An Innovative (and Perhaps
Revolutionary) Approach to e-Learning, amazon.com
book, 9/2003, Hardcover: 304 pages, Amazon.com Sales
Rank in Books: #14,951
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Book Description: Simulations
and the Future of Learning offers trainers and
educators the information and perspective they
need to understand, design, build, and deploy
computer simulations for this generation. Looking
back on his recent first-hand experience as
lead designer for an advanced leadership development
simulation, author Clark Aldrich has created
a detailed case study of the creation and deployment
of an e-learning simulation that had the development
cycle of a modern computer game. |
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Virtual
Clark Aldrich, Internet Time Blog, 2/2004
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Clark did send along these photos
of hundreds of NCOs, soon to be heading back
to Iraq, doing the Virtual Leader simulation.
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Jeremy
Bailenson, Stanford [back]
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[PDF]
Gaze and task performance in shared virtual environments,
Journal of Visualization and Computer Animation, 2002,
8 pages
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Interactants sat in physically
remote rooms, entered a common virtual room
and played games of 20 questions. The interactants
were represented by one of three types of avatars:
(1) human forms with head movements rendered
in real time; (2) human forms without head movements
rendered; or (3) human voice only (i.e., a conference
call). |
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[PDF]
Non-Zero-Sum Gaze in Immersive Virtual Environments,
UCSB research paper, 5 pages
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An interactant utilizing NZSG
can make direct eye contact with more than one
other interactant at a time. In other words,
regardless of that interactant's physical behavior,
IVET enables him to maintain simultaneous eye
contact with any number of other interactants,
who each in turn may perceive that he or she
is the sole recipient of this gaze. |
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Nova
Barlow, Themis Group [back]
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The
Themis Report on Online Gaming 2004, Report Abstract,
1/6/2004 RECOMMENDED READING
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[Fascinating look at the economic
and market forces behind a rapidly emerging
industry: MMORPGs and user created content.
Includes a Delphi scenario for 2014.] |
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Gordon
Bell, Microsoft [back]
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[PPT]
Bell's Law of Computer Class Formation, Powerpoint,
82 slides
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Technology advances in semiconductors,
storage, user interface and networking enable
a new computer class to form every decade --usually
a lower priced computing platform. Once formed,
each class is maintained as an almost independent
industry structure. We can predict that home
and body area networks to emerge in the next
10-20 years. |
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[PPT]
The MyLifeBits Project, ACM Multimedia 2004 Keynote
presentation, 8/2004
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The MyLifeBits project aims
to put all personal documents and media online.
For the last few years, we have been capturing
and storing my articles, books, correspondence
(letters and email), CDs, memos, papers, photos,
pictures, presentations, home movies, videotaped
lectures, and voice recordings. |
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Dana
Blankenhorn, Moore's Law [back]
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Treating
Wi-Fi As A Platform, The Feature, 9/14/2004
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Instead of just viewing Wi-Fi
as a wireless networking technology, he suggests,
it's time to view it as a "platform." That means
designing specific applications to make better
use of what Wi-Fi lets people do. Instead of
just designing applications for the Internet,
which can also be used via Wi-Fi, maybe we need
more applications that are designed specifically
with Wi-Fi in mind. |
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Cynthia
Breazeale, Intel [back]
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Home
Page, IT Innovation Group, Intel Research
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Dr. Breazeale's work at Intel has centred
on the spectrum of data, information and knowledge
management. |
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Intel
Technology Journal
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Intel's in house mag on current
R&D initiatives. This issue covers WI-MAX,
the emerging wireless broadband standard (range
of 30 miles!). |
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David
Brin, Author-Physicist [back
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Transparent
Privacy (Interview), Government Technology, 7.04
(7p)
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[Brin's
perspective that we can have both transparency
and privacy (though no longer the "anonymity"
of the Wild West]. |
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Milton
Chen, VSee Lab [back]
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Berkeley
Business Plans Rise To The Top, BayTech Beat, 2
pages
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Second place went to Vsee Labs,
a company that uses proprietary software to
facilitate virtual classrooms. By drawing on
user feedback and a five-year visual communication
study by Vsee founder Milton Chen, the company's
design provides the most natural classroom setting
possible. |
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Jack
Emmert, Cryptic Studios [back]
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Jack
Emmert -- City of Heroes, Game Spy Interviews, 4
pages
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Cryptic Studios' Jack Emmert
spills the beans about their intriguing superhero-flavored
MMORPG, City of Heroes! See why this game may
have the speed, power and charisma to lay waste
to the competiton. |
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Interview:
City of Heroes: Capes, GameDAILY
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City of Heroes is quickly becoming
one of the biggest and brightest massively multiplayer
online games. With the upcoming Issue 2 expansion
about to hit, we asked Jack Emmert, Lead Designer
behind City of Heroes, about some of the new
features, and how they'll add to the gameplay.
A special thanks goes out to Mr. Emmert and
the rest of NCsoft crew for assisting with this
interview. |
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Doug
Engelbart, Bootstrap Institute [back]
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[PDF]
Improving Our Ability to Improve: A Call for Investment
in a New Future, PDF of powerpoint, IBM Co-Evolution
Symposium, 9/2003
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Dr. Douglas Engelbart argues
that our criteria for investment in innovation
are, in fact, short-sighted and focused on the
wrong things. He proposes, instead, investment
in an improvement infrastructure that can result
in sustained, radical innovation. |
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Doug
Englebart's Invisible Revolution, InvisibleRevolution.com
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Someone changed our world when
we weren't looking. Who is behind this transformation?
What were their motives. The Invisible Revolution
shines light on these issues with unparalleled
access to Doug Engelbart and many others who
were there, who changed our world. |
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BJ
Fogg, Stanford [back]
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Stanford Web Credibility
Project
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[Our
goal is to understand what leads people to believe
what they find on the Web. We hope this knowledge
will enhance Web site design and promote future
research on Web credibility. |
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Robert
Gehorsam, There Inc. [back]
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Army
Massively Multiplayer Project Interview, HomeLAN
Fed, 2/2004
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The US Army has become more
pro-active in developing games and simulations
to help recruit new soliders, as in America's
Army, or to train soldiers, as in Full Spectrum
Warrior. Now There Inc, the creator of a Sims-style
massively multiplayer project, has been recruited
by the Army to create a msssively multiplayer
training project for them. HomeLAN got a chance
to chat with Robert Gehorsam, the Vice President
of Strategic Initiatives for There, to find
out more about their plans for the project.
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Forterra
Systems U.S. Army RDECOM Military Training Persistent
World Project RECOMMENDED
VIEWING
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Forterra
Systems is under contract with the US Army's
Research, Development and Engineering Command
(RDECOM) to develop a technology to enable large-scale
training applications for joint, interagency
and international operations in asymmetric and
unconventional warfare. This video shows a prototype
of the technology operated by live participants
connected over the Internet. |
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Dan
Gillmor, San Jose Mercury News [back]
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We're
All Journalists Now, Wired News, 8/2004, 2 pages
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As columnist with the San Jose
Mercury News, veteran Silicon Valley reporter
Dan Gillmor has covered the bubble, boom, bust
and continuing evolution of the tech industry
for over a decade. In his new book, We the Media:
Grassroots Journalism by the People, for the
People, Gillmor chronicles the social and economic
impact of weblogs, wikis, mobile technology
and other networked phenomena on the business
of news. |
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A
Patent Strain on Innovation, Computerworld, 8/2004
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Some things are patently ridiculous.
One is the U.S. patent system, an institution
in desperate need of reform. |
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Helen
Greiner, iRobot [back]
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Helen
Greiner Interview, Engadget.com, 8.04 (5p)
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[Info
on the founding of iRobot, the Roomba, the PakBot,
and hints of plans for the future, in brief]. |
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Future
Zone (Greiner Profile), The Hindu, 8.04 (2p)
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[College
reading article on Helen Greiner's personal
experiences leading to her interest in robotics]. |
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Dave
and Bruce Hall, Digital Auto Drive [back]
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Robots,
Start Your Engines, San Francisco Chronicle, 2.04
(2p)
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[Brief
overview of Dave and Bruce Hall's robotics interests,
entry into the DARPA grand challenge]. |
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Keith
Halper, Kuma Reality Games [back]
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KumaWar
Interview with Keith Halper, Homelanfed.com, 9/2004
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[Overview
of the unique approach Kuma takes to rapid delivery
of games that mirror or enhance breaking, real
world news]. |
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Video
Game Let Players Command Kerry Swift Boat, Wired
News, 9/24/2004,
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Playing as a square-jawed, machine-gun-toting
Lt. John Kerry, gamers lead a team of U.S. Navy
swift boats up the Mekong Delta to secure the
shore while facing fire from Viet Cong in the
nearby brush. Players are able to drive the
boat and can jump ashore to chase and battle
enemy soldiers. |
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Robin
Harper, Linden Lab [back]
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Campus
Life Comes to Second Life, Wired News, 9/2004
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Delwiche and a few other college
professors are taking advantage of Second Life's
fully three-dimensional virtual world and are
the first to teach classes in a world where
the students can fly, change body types at will
and build fantastical structures that can float
in the sky. |
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Robin
Harper Interviewed by GamerGod, GamerGod.com, 9/2004
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We recently had the pleasure
of talking with Robin Harper, VP of Community
Development for Linden Lab, creators of the
wonderfully unique, Second Life. |
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Can't
get enough of the virtual learning, Guardian blogs,
9/2004
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Returning to uni after (cough)
years I was both horrified and thrilled to discover
how much learning and labour could now be done
from the comfort of my office chair, far from
the potential humiliation of behind-the-hands
tutters of my fellow students at one of my regular
academic gaffs. |
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Dewayne
Hendricks, Dandin Group [back]
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Broadband
Cowboy, Wired 10.01 | Jan 2002, 3 pages
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Dewayne Hendricks will go awfully
far out of his way to prove a point. He has
mounted transceivers on rooftops in Mongolia
and traveled to the South Seas to build a broadband
network for the island nation of Tonga. |
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The
Wi-Fi Revolution, Wired 11.04, 5/2003, 4 pages
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Dewayne Hendricks helped bring
wireless broadband access to Mongolia, to Native
American reservations and most recently to isolated
schools in Thailand. |
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Dewayne
Hendricks, The Dandin Group, Wireless Review, 6/2002
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To hear Dewayne Hendricks tell
it, he had an epiphany. As the founder of Fremont,
Calif.-based wireless Internet access provider
The Dandin Group and a member of the FCC's Technological
Advisory Council, Hendricks has spent years
arguing that wireless spectrum should be the
common property of all Americans. |
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Peter
Kaminski, Socialtext [back]
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