Accelerating Change 2004 :: Physical Space, Virtual Space, and Interface
 
Registration
Learn More
Getting Here
Contributors
 


The following links are relevant to our distinguished speakers. We recommend printing, reading and annotating your favorites in advance and in follow-up after the event.

AC2004 Speaker Links

Lada Adamic, HP Labs [back]
    Lada Adamic: How Information Flows, Interview, HP Labs Featured Inventor, 8/2003
    Lada Adamic researches the flow of information in networks. Her particular interest is in how small-scale, local interactions can have global effects. This has led her to study the World Wide Web, email, peer-to-peer systems and bioinformatics.
    A Social Network Caught In The Web, First Monday, 6/2003
    We present an analysis of Club Nexus, an online community at Stanford University. Through the Nexus site we were able to study a reflection of the real world community structure within the student body. We observed and measured social network phenomena such as the small world effect, clustering, and the strength of weak ties.
    Warning, Blogs Can Be Infectious, Amit Asaravala, Wired News, 5/2004
    Using newly developed techniques for graphing the flow of information between blogs, researchers at HP Labs have discovered that authors of popular blog sites regularly borrow topics from lesser-known bloggers -- and they often do so without attribution.
    Implicit Structure and the Dynamics of Blogspace, HP Labs, 5/2004 (Technical Paper).
    In this paper we describe general categories of information epidemics and create a tool to infer and visualize the paths specific infections take through the network. This inference is based in part on a novel utilization of data describing historical, repeating patterns of infection. We conclude with a description of a new ranking algorithm, iRank, for blogs.

Shai Agassi, SAP [back]
    SAP's Agassi Unravels The Meaning Of NetWeaver, crn.com, 10/7/2004 RECOMMENDED READING
    Agassi recently sat down with CRN West Coast Bureau Chief Rochelle Garner to talk about the software's potential impact on systems integrators throughout the industry.
    "Soon we'll ship business models, not code", businessweekindia.com, 3/22/2004
    In an interview to BW's Shishir Prasad he spoke about the trouble with today's software and how in the future it will be very, very different.
    Shai Agassi sizes up the competition, SearchSAP.com, 3/24/2004
    In part two of our interview with SAP executive board member Shai Agassi, he sounds off on the competition, from IBM to Siebel.

Clark Aldrich, SimuLearn [back]
    Simulations and the Future of Learning : An Innovative (and Perhaps Revolutionary) Approach to e-Learning, amazon.com book, 9/2003, Hardcover: 304 pages, Amazon.com Sales Rank in Books: #14,951
    Book Description: Simulations and the Future of Learning offers trainers and educators the information and perspective they need to understand, design, build, and deploy computer simulations for this generation. Looking back on his recent first-hand experience as lead designer for an advanced leadership development simulation, author Clark Aldrich has created a detailed case study of the creation and deployment of an e-learning simulation that had the development cycle of a modern computer game.
    Going the "Simulation Way": Q&A with Clark Aldrich, elearningpost.com, 11/3/2003
    Here's a Q&A with Clark that focuses on getting detailed insights for going the simulation way.
    Virtual Clark Aldrich, Internet Time Blog, 2/2004
    Clark did send along these photos of hundreds of NCOs, soon to be heading back to Iraq, doing the Virtual Leader simulation.

Jeremy Bailenson, Stanford [back]
    [PDF] Better than being there: Augmented social interaction in virtual reality, Powerpoint in PDF, 15 pages
    Slides with pictures
    Strategic Behavioral Transformations in Immersive Collaborative Virtual Environments, Stanford talk abstract
    Collaborative virtual environments (CVEs) promise to further change the nature of remote interaction. CVEs are systems which track verbal and nonverbal signals of multiple interactants and render those signals onto avatars, three-dimensional, digital representations of people in a shared digital space.
    [PDF] Gaze and task performance in shared virtual environments, Journal of Visualization and Computer Animation, 2002, 8 pages
    Interactants sat in physically remote rooms, entered a common virtual room and played games of 20 questions. The interactants were represented by one of three types of avatars: (1) human forms with head movements rendered in real time; (2) human forms without head movements rendered; or (3) human voice only (i.e., a conference call).
    [PDF] Non-Zero-Sum Gaze in Immersive Virtual Environments, UCSB research paper, 5 pages
    An interactant utilizing NZSG can make direct eye contact with more than one other interactant at a time. In other words, regardless of that interactant's physical behavior, IVET enables him to maintain simultaneous eye contact with any number of other interactants, who each in turn may perceive that he or she is the sole recipient of this gaze.
    Courtroom Applications of Virtual Environments, Immersive Virtual Environments, and Collaborative Virtual Environments, Stanford research paper, 32 pages
    This paper examines the possibilities and implications of employing virtual environments (VEs), immersive virtual environments (IVEs), and collaborative virtual environments (CVEs) in situations that relate to the court system.
    [PDF] Transformed SocialInteraction, Bailenson et. al, Presence, August 2004, 14 pages
    Decoupling Representation from Behavior and Form in Collaborative Virtual Environments

Nova Barlow, Themis Group [back]
    The Themis Report on Online Gaming 2004, Report Abstract, 1/6/2004 RECOMMENDED READING
    [Fascinating look at the economic and market forces behind a rapidly emerging industry: MMORPGs and user created content. Includes a Delphi scenario for 2014.]
    Massive Multiplayer Games and Interactive Storytelling, PowerPoint, Computer Game Technology 2004 (19 slides)
    Slides
    Themis Report and DFC Intelligence Report, Themis Group
    [Research report, $1,000]

Gordon Bell, Microsoft [back]
    [PPT] Bell's Law of Computer Class Formation, Powerpoint, 82 slides
    Technology advances in semiconductors, storage, user interface and networking enable a new computer class to form every decade --usually a lower priced computing platform. Once formed, each class is maintained as an almost independent industry structure. We can predict that home and body area networks to emerge in the next 10-20 years.
    [PPT] The MyLifeBits Project, ACM Multimedia 2004 Keynote presentation, 8/2004
    The MyLifeBits project aims to put all personal documents and media online. For the last few years, we have been capturing and storing my articles, books, correspondence (letters and email), CDs, memos, papers, photos, pictures, presentations, home movies, videotaped lectures, and voice recordings.
    Why I Lost A Bet on the Ubiquity of Video Telephony (to Jim Gray), Microsoft Research Technical Report, 5/2002,
    How and when will computer assisted communication including video become as ubiquitous as email or surfing the web?

Dana Blankenhorn, Moore's Law [back]
    Treating Wi-Fi As A Platform, The Feature, 9/14/2004
  Instead of just viewing Wi-Fi as a wireless networking technology, he suggests, it's time to view it as a "platform." That means designing specific applications to make better use of what Wi-Fi lets people do. Instead of just designing applications for the Internet, which can also be used via Wi-Fi, maybe we need more applications that are designed specifically with Wi-Fi in mind.
    HotSpots let customers surf Net while waiting for dinner, Atlanta Journal-Constitution, 9/21/2004
  By Dana Blankenhorn
    Jump Start Software With 64-bit Hardware, from the blog, 1/2004
    This is the best news to hit the software business in a very long time.

Cynthia Breazeale, Intel [back]
    Home Page, IT Innovation Group, Intel Research
    Dr. Breazeale's work at Intel has centred on the spectrum of data, information and knowledge management.
    Research and Development at Intel
    Accelerating the convergence of computing and communications..
    Intel Technology Journal
    Intel's in house mag on current R&D initiatives. This issue covers WI-MAX, the emerging wireless broadband standard (range of 30 miles!).

David Brin, Author-Physicist [back
    Three Cheers for the Surveillance Society!, Salon, 8.04 (5p) RECOMMENDED READING
    [Great intro to the inexorable march of recording and monitoring technologies, and the surprising lack of social resistance].
    Transparent Privacy (Interview), Government Technology, 7.04 (7p)
    [Brin's perspective that we can have both transparency and privacy (though no longer the "anonymity" of the Wild West].
    Been Up So Long, It Looks Like Down to Me (Brin Review of The Progress Paradox, Gregg Easterbrook), 2003 (6p)
    [Thoughtful review of a great new book. On the many reasons why we often don't see the progress occurring all around us, and the a proposal for the most healthy attitude in a world of accelerating change.]

Milton Chen, VSee Lab [back]
    Berkeley Business Plans Rise To The Top, BayTech Beat, 2 pages
    Second place went to Vsee Labs, a company that uses proprietary software to facilitate virtual classrooms. By drawing on user feedback and a five-year visual communication study by Vsee founder Milton Chen, the company's design provides the most natural classroom setting possible.
    [PPT] Conveying Conversational Cues through Video, NORDUnet Network Conference, 8/27/2003, 48 slides
    Do’s and Don’ts of using Videoconferencing for Remote Teaching
    Dan Gillmor: Humanitarian effort yields brilliant technology, teamwork, San Jose Mercury, 7/25/2004
    VSee's founder and chief technology officer, a recent Stanford doctorate graduate named Milton Chen, put Web cameras through some paces, including one underwater transmission to a nearby laptop.

Jack Emmert, Cryptic Studios [back]
    Jack Emmert -- City of Heroes, Game Spy Interviews, 4 pages
    Cryptic Studios' Jack Emmert spills the beans about their intriguing superhero-flavored MMORPG, City of Heroes! See why this game may have the speed, power and charisma to lay waste to the competiton.
    Interview: City of Heroes: Capes, GameDAILY
    City of Heroes is quickly becoming one of the biggest and brightest massively multiplayer online games. With the upcoming Issue 2 expansion about to hit, we asked Jack Emmert, Lead Designer behind City of Heroes, about some of the new features, and how they'll add to the gameplay. A special thanks goes out to Mr. Emmert and the rest of NCsoft crew for assisting with this interview.
    Jack Emmert: Five Questions, San Diego Union-Tribune, 7/2004
    Which came first for you, the comic book or the video game?

Doug Engelbart, Bootstrap Institute [back]
    Douglas C. Engelbart - Director, Bootstrap Institute, Hypertext 2004 (Keynote)
    Simon Harper interviews Doug Engelbart
    [PDF] Improving Our Ability to Improve: A Call for Investment in a New Future, PDF of powerpoint, IBM Co-Evolution Symposium, 9/2003
    Dr. Douglas Engelbart argues that our criteria for investment in innovation are, in fact, short-sighted and focused on the wrong things. He proposes, instead, investment in an improvement infrastructure that can result in sustained, radical innovation.
    Doug Englebart's Invisible Revolution, InvisibleRevolution.com
    Someone changed our world when we weren't looking. Who is behind this transformation? What were their motives. The Invisible Revolution shines light on these issues with unparalleled access to Doug Engelbart and many others who were there, who changed our world.
    Fireside Chat with Doug Engelbart, liquidinformation.org, 2002
    Englebart Audio Interviews

BJ Fogg, Stanford [back]
    Captology Lab
    Lab website.
    Captology Lab Weblog
    Latest lab activities.
    Stanford Web Credibility Project
    [Our goal is to understand what leads people to believe what they find on the Web. We hope this knowledge will enhance Web site design and promote future research on Web credibility.
    BJ Fogg's "7 steps to innovation", Vacuum, Edward Vielmetti's blog, 8/2004
    [Recurring patterns of innovation, in any industry].
    Persuasive Technology
    Book website.

Robert Gehorsam, There Inc. [back]
    Army Massively Multiplayer Project Interview, HomeLAN Fed, 2/2004
    The US Army has become more pro-active in developing games and simulations to help recruit new soliders, as in America's Army, or to train soldiers, as in Full Spectrum Warrior. Now There Inc, the creator of a Sims-style massively multiplayer project, has been recruited by the Army to create a msssively multiplayer training project for them. HomeLAN got a chance to chat with Robert Gehorsam, the Vice President of Strategic Initiatives for There, to find out more about their plans for the project.
    Forterra Systems U.S. Army RDECOM Military Training Persistent World Project RECOMMENDED VIEWING
    Forterra Systems is under contract with the US Army's Research, Development and Engineering Command (RDECOM) to develop a technology to enable large-scale training applications for joint, interagency and international operations in asymmetric and unconventional warfare. This video shows a prototype of the technology operated by live participants connected over the Internet.
    [PPT] Massively Multiplayer Persistent Worlds: Entertainment or Training?, Training Transformation, 9/2003
    Slides and pictures.
    The Coming Revolution in Massively Multiuser Persistent Worlds, IEEE Computer Society
    [Great overview of the move from games to environments, and the new possibilities for tomorrow's games].

Dan Gillmor, San Jose Mercury News [back]
    We're All Journalists Now, Wired News, 8/2004, 2 pages
    As columnist with the San Jose Mercury News, veteran Silicon Valley reporter Dan Gillmor has covered the bubble, boom, bust and continuing evolution of the tech industry for over a decade. In his new book, We the Media: Grassroots Journalism by the People, for the People, Gillmor chronicles the social and economic impact of weblogs, wikis, mobile technology and other networked phenomena on the business of news.
    A Patent Strain on Innovation, Computerworld, 8/2004
    Some things are patently ridiculous. One is the U.S. patent system, an institution in desperate need of reform.
    Interview with Dan Gillmore, Online Community Report, 8/2003
    [Brief overview of innovations occurring in online communities].

Helen Greiner, iRobot [back]
    Helen Greiner Interview, Engadget.com, 8.04 (5p)
    [Info on the founding of iRobot, the Roomba, the PakBot, and hints of plans for the future, in brief].
    Future Zone (Greiner Profile), The Hindu, 8.04 (2p)
    [College reading article on Helen Greiner's personal experiences leading to her interest in robotics].
    Robots: Today, Roomba. Tomorrow... (w/ Colin Angle), Business Week, 5.04 (2p) RECOMMENDED READING
    [Colin Angle on why the Roomba and relatives are "insanely cool"].

Dave and Bruce Hall, Digital Auto Drive [back]

    Evaluation of Team DAD Performance in DARPA Grand Challenge, ITET Report, 3.04 (1p)
    Smooth GPS waypoint following achieved through good (non-obvious) design of low-level control algorithm (Team DAD).
    Robots, Start Your Engines, San Francisco Chronicle, 2.04 (2p)
    [Brief overview of Dave and Bruce Hall's robotics interests, entry into the DARPA grand challenge].
    TI DSP and Control Technologies Drive Team DAD, Texas Instruments Tech in Action, 4.04 (1p)
    [Description of the sensor, custom DSP, and control systems made by TI for the Grand Challenge].

Keith Halper, Kuma Reality Games [back]
    KumaWar Interview with Keith Halper, Homelanfed.com, 9/2004
    [Overview of the unique approach Kuma takes to rapid delivery of games that mirror or enhance breaking, real world news].
    Video Game Let Players Command Kerry Swift Boat, Wired News, 9/24/2004,
    Playing as a square-jawed, machine-gun-toting Lt. John Kerry, gamers lead a team of U.S. Navy swift boats up the Mekong Delta to secure the shore while facing fire from Viet Cong in the nearby brush. Players are able to drive the boat and can jump ashore to chase and battle enemy soldiers.
    Action Interview - Kuma\War John Kerry Mission Interview, IGN Insider RPG Vault, 10/7/2004
    [Great discussion of Kuma and the rationale behind the John Kerry Vietnam Mission project.]

Robin Harper, Linden Lab [back]

    Campus Life Comes to Second Life, Wired News, 9/2004
    Delwiche and a few other college professors are taking advantage of Second Life's fully three-dimensional virtual world and are the first to teach classes in a world where the students can fly, change body types at will and build fantastical structures that can float in the sky.
    Robin Harper Interviewed by GamerGod, GamerGod.com, 9/2004
    We recently had the pleasure of talking with Robin Harper, VP of Community Development for Linden Lab, creators of the wonderfully unique, Second Life.
    Can't get enough of the virtual learning, Guardian blogs, 9/2004
    Returning to uni after (cough) years I was both horrified and thrilled to discover how much learning and labour could now be done from the comfort of my office chair, far from the potential humiliation of behind-the-hands tutters of my fellow students at one of my regular academic gaffs.

Dewayne Hendricks, Dandin Group [back]
    Broadband Cowboy, Wired 10.01 | Jan 2002, 3 pages
    Dewayne Hendricks will go awfully far out of his way to prove a point. He has mounted transceivers on rooftops in Mongolia and traveled to the South Seas to build a broadband network for the island nation of Tonga.
    The Wi-Fi Revolution, Wired 11.04, 5/2003, 4 pages
    Dewayne Hendricks helped bring wireless broadband access to Mongolia, to Native American reservations and most recently to isolated schools in Thailand.
    Dewayne Hendricks, The Dandin Group, Wireless Review, 6/2002
    To hear Dewayne Hendricks tell it, he had an epiphany. As the founder of Fremont, Calif.-based wireless Internet access provider The Dandin Group and a member of the FCC's Technological Advisory Council, Hendricks has spent years arguing that wireless spectrum should be the common property of all Americans.

Peter Kaminski, Socialtext [back]
    Wild about wiki, Red Herring, 10/7/2004